Wednesday, October 15, 2008

Documentation


At last stage, we have sort out individual work for our group game. Everything goes well till now and then we need to shoot footage for our final video. We are going to head out on Saturday and following the game path with the audiences.

Luckily, the weather on the day we head out for our video shooting is nice and sunny. So that I-Paq was working properly and smoothly. It helps our target audiences to finish the game successfully…Sweet. We documented the whole progress and the footage also goes well as we desired.

Click here to see final

Completed Location drawings



I have illustrated out all the buildings along the path of our game. Jackie is working on the flashing part of location. They look well when put together on the map. And then, we decided to change the saturation of the 2D map, which is the background of visual interface. We changed and merged the tones I used in the map drawing. Finally, it looks good.

Wednesday, October 1, 2008

Map drawings continue...

Law school:




Continue from last presentation, we have discussed the way to make the visual map more dynamic and interesting for users to experience. In that case, we decided to extend the buildings along the whole path that the audience will walk through. Following the way of dynamic map, audience will much easier to realize their current location and interact with the good and evil characters. The map style is continued. And also it determined the style of the whole game. Hope they will make the game much more visible and interactive.


Tuesday, September 30, 2008

2D&3D map combination

Railway Station on Bunny Street:


Civic Center besides Water Front:



We have almost finished our map combination. It looks well...
our group are now working on the PPT staff for Beta presentation tomorrow.

Monday, September 29, 2008

Location drawings


Map design idea:

Jackie:“We reckon that by drawing up the whole map using isometric view will make the map looks very complicated and especially hard for the user to view it on Ipaq. After discussion we have agreed on the style of the map to be a combination of 2D and 3D. The map will be based on a simple 2D top view, and for the specific spot that we will be using (civic square, water front, railway station etc), the area will be drawn out more detailed. This way, it will not only make the overall look of the map much more clean and tidy, also it attracts the participant’s interest as it highlighted the spot that they’ll be going.”

Jackie and me are in charge of the GPS map drawing for our group. I am focusing on part of the map drawings such as Railway Station and Civic Square. As Jackie mentioned, we have changed our map style from isometric view into the combination of 2D&3D top view. Spots will be detailed drawing and drawn by the 3D top view on the map. Overall, its drawing is based on goggle map satellite view. All of us think that it will make the map simpler, easier and much more attracted for our participants. Generally, the simple 2D map view and satellite detailed map view enables participants much easier and concentrate on the spots they are going to.

Here by the drawings I have done:

Civic square:

&Wellington railway station:



Sunday, September 7, 2008

Saturday, September 6, 2008

Problems during experiments

Problem with Arduino uploading


The problem about uploading sketch onto Arduino board occurs when I want to update my blinking code. Fortunately, it has been solved when I copy my sketch on my desktop and then uploading becomes successfully.

Another roblem is Arduino battery support, I am still unable to find the problem with the Arduino battery support. Right wire with the right position and soldered well in my personal view...right voltage of battery and right size of plug...need to figure it out with Doug or Kah.

Thursday, September 4, 2008

Lighting box


Due to the power problem with Arduino board, I have to choose the nearby computer which can use Arduino program to set up my installation. The sensor which sense the paper and LED inside the white box both work well. However, the LED was not bright enough to turn the white box into green when it stays under normal light.


I turned off half light in the lab at night...then it looks much better. So that I try to add more LED into my Arduino sketch to achieve this result even under the normal light. If it is bright enough, it will attract the eyes of people. Then I want to paste some character label onto the sides of the box to persuade people "think before print".


Think before you print:the box with label and 4 LED lighting.


LED lighting test



In order to bright the green box, I have added 3 more LED.



Tuesday, September 2, 2008

LCD interface

Arduino is a amazing staff that I have learn from this project. Fortunately, the Arduino coding is not hard to understand but hardly to type them out line by line...T_T With the help of Steven, my counter which called printIn() is working well.
For my counter installation, I need a LCD interface as a counter to show the number of printed paper. I have bought a mini LCD display from Jaycar. Need to check it out with Doug tomorrow in class, hope it is the right one suits for Arduino and not too complex to figure out in coding & something else. Now looking through some tutorial for wiring the LCD to Arduino microcontroller board. Actually, still have no idea that if I need a breadboard to connect the LCD and Arduino.

Arduino-LCD library
Useful Arduino tutorial

After checking the product with Doug, I realized that I can not operate it without a completely introduction of the product. And I ought to get the same one with the Arduino tutorial online and then I can follow the tutorial step by step to achieve my aim. However, when I get the similar LCD with 14 pins, I found that it maybe a bit late to get a Arduino shield kit board to control the LCD and connect it to the Arduino board. The counter display concept is going to be failed without a LCD display for the installation. In that case, I have to change my concept.


LCD Display Panel 2 Line 16 Character Wide Viewing Angle: